The MobiLenin system

News:

09.02.06 Jürgen Scheible has been selected as a Forum Nokia Champion. Forum Nokia Champion is a recognition and reward program designed to acknowledge the best and brightest among individual mobile applications developers for their high level of skill as developers and their devotion to advancing mobile applications development worldwide.

09.11.05 Best Arts Paper Award. Jürgen Scheible and Timo Ojala were awarded the Best Arts Paper Award at the premier international ACM Multimedia 2005 conference in Singapore .
Paper: MobiLenin – Combining A Multi-Track Music Video, Personal Mobile Phones and A Public Display into Multi-User Interactive Entertainment.

Get the paper here: MobiLenin. pdf

Ramesh Jain (SIGMM chair) handing over the award to Jürgen Scheible during the Conference Banquet at Rasa Sentosa Hotel, Singapore.

 

04.08.05. The MobiLenin system is accepted to the ACM Multimedia 2005 conference the premier annual multimedia conference. The 10 page full paper is part of the Interactive Art Program.

01.08.05 The MobiLenin system was seleceted among the 25 best research projects in the SIGGRAPH 2005's ACM Student research competition.

01.06.05 The MobiLenin system is accepted as a poster presentation to SIGGRAPH 2005 the prestigious international conference on computer graphics and interactive techniques.


The MobiLenin system (sometimes called MobilLenin)

A research project by Jürgen Scheible, (in some links written as: Jürgen Schieble) University of Art & Design, Helsinki, jscheib [at] uiah.fi and Timo Ojala, University of Oulu, Finland, timo.ojala [at] ee.oulu.fi.
It is associated to Rotuaari (Context-aware mobile multimedia services) a large research project funded by the Finnish national funding body Tekes.

Intro

The MobiLenin system is a hybrid interface for mobile group interaction combining the complementary strengths of a public display and a personal mobile phone to provide enriched entertaining and social experiences.

The MobiLenin system allows a group of people to interact with an interactive music video on a large public display using their personal mobile phone.

Research challenge
The research with the MobiLenin system strives for addressing the challenges associated with interactive public displays. Firstly, how to entice people to interact with them [Brignall and Rogers 2003]? Secondly, while shared displays typically offer greater conceptual power and larger presentation space, they often limit interaction to one user at a time [Paek et al. 2004]. Mobile devices, on the other hand, disperse control and access to participating users, though limited conceptual power and smaller screen sizes often hinder dynamic interaction. Thus, connecting shared displays to mobile devices is an obvious way to leverage the best of both worlds. According to Paek et al. [2004], interactive shared displays are most suited for certain types of applications, including “collaborative tools allowing multiple people to contribute to a single goal”, and “arena applications involving competitive interaction” – the MobiLenin system relates to them both.

How does the interaction work?
Using a custom application on his / her mobile phone, each user individually votes for one video track by selecting one of 6 choices from the phone’s menu. The Server counts the votes and the track that has received most votes is shown. See pictures below.
A video documenting a field evaluation in a real world setting of MobiLenin in a pub can be found here.
Video (*.AVI) 2 min. 10MB
Video (*.AVI) 1 min. 5MB
Video (*.AVI) 5 min. 21MB


Client- Server architecture (multi-user)
1. Symbian client application running on the mobile phone,
programmed with Python for Series 60
2. Server application running on a PC, programmed in Lingo
3. Large public display showing the interactive video

Server driven voting mechanism
• Opening of pop-up notes and phone menu in each voting round
   is controlled by the server
• Communication between Mobile device and server via HTTP
   over mobile network (not SMS or MMS)

Interactive music video
• Six linear tracks of exactly the same length
• Each track with a different performance style of the music artist
• One track visible at a time
• Video produced by Jürgen Scheible
• Music by Artist Lenin’s Godson (Jürgen Scheible)
• Performance style tracks are: clap: he claps hands to the rhythm of the music (no voice, only music); resign (no voice, little music, just gestures); guitar: he plays guitar (still no voice, only music), sing: he sings and plays guitar (now also the voice is on); crazy: ‘violent’ performance (voice and music are on); and skeleton: he turns into a skeleton (still playing guitar and singing).

Large public display
• Serves as the main user interface for the user’s interaction
• Shows the music video
• Indicates the start and end of a voting interval, the voting results
• Notifies the audience of somebody winning in the lottery

Lottery mechanism - incentive for interaction
• The system can randomly choose a winner among the users
   having voted in a round.
• A coupon displaying a beer or pizza is sent to winner’s phone

Personal mobile phone
• Allows anonymous and mobile participation in a joint social
   public group interaction
• It provides a reliable return channel for delivering confidential
   user-specific information to the user

Hybrid interface for interaction
MobiLenin combines complementary strengths and weaknesses of:
• Public display - strong conceptional power, but limits interaction often    to 1 user
• Mobile phone - disperses control and access, but has limited    conceptional power

Strong social experience
Early field test in real world setting with small groups in a
pub showed strong social experiences. Expressed by laughing,
happy faces, good mood, celebrations upon winning in lottery.

Successful field testing
• System is easy to use
• System enticed interaction with the display
• Clearness of what the system has to offer
• Interactive content rich set of choices is needed
• System stimulated inter-personal social interaction

Future usage
The MobiLenin system could offer a new form of entertainment in pubs and other public places. Contents can be versatile, allowing dynamic choices over time.

Where does the name "MobiLenin" come from?
It comes from the artist name of the researcher Jürgen Scheible called "Lenin’s Godson" and the usage of Mobile devices.

 

Publications

Scheible, Jurgen, Ojala Timo (2005): MobiLenin – Combining A Multi-Track Music Video, Personal Mobile Phones and A Public Display into Multi-User Interactive Entertainment. ACM Multimedia 2005 conference, Interactive Art Program, Singapore. (MobiLeninACM. pdf) -> received Best Art Paper award!

Scheible, Jurgen, Ojala Timo (2005): Mobile Group Interaction with Interactive Video on Large Public Display. Poster at ACM SIGGRPAH 2005 conference. (Abstract pdf - Poster)

 

References:
BRIGNALL, H. AND ROGERS, Y. 2003. Enticing people to interact with large public displays in public spaces. In Proceedings of INTERACT’03, 17-24.
PAEK, T., AGRAWALA, M., BASU, S., DRUCKER, S., KRISTJANS-SON, T., LOGAN, R., TOYAMA, K., AND WILSON, A. 2004. Toward universal mobile interaction for shared displays. In Proceedings of CSCW’04, 266-269

Contact / Address:
Jürgen Scheible
University of Art & Design, Helsinki
Media Lab / Mobile Hub
Hämeentie 135C
FIN-00560 Helsinki, Finland

Programming Skills:
- Flash programming
- Director programming
- Linux script programming
- Linux system admin
- PHP programming
- Database programming
- Symbian programming     (C++)
- Mobile Client programming     (Java, Python)
- Python programming

New Media Skills:
- Mobile application design
- Director application design
- Flash Design
- MySQL Database design
- Server application design     (MySQL, PHP, Python,
    Director)
- Mobile media production     (video, audio, xhtml, wml)
- Game design
    (Flash & Java & Director)
- Digital video production
    (+ pre-, post production)
- DVD production
- Music / sound production
    (composing, recording,     editing, mastering)
- Web design (HTML, Java     Script, Flash, Shockw.)
- 3D graphic & animation
- Learning content design
- Script writing
- Implementions to Docent    "e-learning platform"
- Transforming ideas into     technical concepts
- Project management

Software skills:
- Macromedia Director
- Macromedia Flash
- Macromedia Fireworks
- Macromedia Dreamweaver
- Adobe Premiere
- Adobe After Effects
- Adobe Photoshop
- DVD Pro
- MySQL
- PHP 4.0
- Python 2.2
- 3ds max 4
- Sound Forge
- Cakewalk
- Pure Data (Pd)
- MAX/MSP/Jitter
- Quicktime Pro
- JBuilder
- Sun J2ME WTK
- Visual studio C++
- CodeWorrier
- Various Nokia SDK's & tools

 

Copyright © Scheible, Espoo 2004. Last update on: 29.10.04 by Jurgen Scheible